Join us! Presenter: John Porter, Human Centered Design & Engineering
Date/Time: Friday, May 11, 2018, 12-1pm
Location: D Center (MGH 024)

Disability Studies Program brown bag talk.  Free and open to the public. Bring your lunch!


Talk Title: "Sidestepping the Interaction Gap: Empowering Gamers with Information"

Presenter: John Porter


Abstract: The Game Accessibility Metadata, Excellent! (GAME!) project is an effort to address inaccessibility in gaming by rejecting the model of the "disabled gamer" in favor of the "disabling game". It seeks to engage directly with gamers with impairments to learn about their play experiences, and identify the matches and mismatches between gameplay mechanics and their individual abilities, in order to create a metadata vocabulary that can be used to describe games. These descriptions will ultimately be usable by gamers to assess whether or not a game will work for them, thereby avoiding disabling experiences before they occur.

Bio: John Porter is a PhD candidate in the Department of Human Centered Design & Engineering, advised by Dr. Julie Kientz. His work in the Computing for Healthy Living and Learning (CHiLL) lab emphasizes inclusive design and accessible human-computer interaction, with a dissertation focus on understanding and improving the accessibility of video games.

Accessibility info: CART captioning and ASL interpretation have been requested for this event. The D Center is wheelchair accessible and is a scent-free space.

José Alaniz
Director, Disability Studies Program
Department of Slavic Languages & Literatures
jos23@u.washington.edu